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Don't pass "GO" without Sesame Street Monopoly Move over, Boardwalk and Park Place, I want to own Sesame Street! By Derek
Stucker, Product Developer for USAOPOLY!
Starting off with the tiny Twiddle Bug Windowbox, players make their way around the colorful game board, encountering such coveted properties as Sherlock Hemlock’s Detective Agency, Super Grover’s Phone Booth, Mumford’s Magic Shop, The Count’s Castle and Elmo’s World. Boardwalk and Park Place, the most highly valued properties in the traditional MONOPOLY game, are replaced by prominent Sesame Street landmarks 123 Sesame Street and Hooper’s Store. Special Sesame Street transportation takes the place of the traditional MONOPOLY railroad spaces, from the Sesame Street Subway and Bus Stop to the Furry Monster Ferry Line—just remember you’ll be riding Oscar’s Taxi Service at your own risk! Players
buy and sell these cherished properties with new, customized Sesame Street
money. From Super Grover boldly gracing the $1 bill to Big Bird on the “big
money” ($500 bill), favorite Sesame Street characters and their signatures
are featured on each denomination.
Street Smarts cards take the place of MONOPOLY’s traditional Chance cards while Community Chest is transformed into Block Party. Both sets of cards feature the same directives as their classic predecessors but now offer a unique Sesame Street twist. Don’t eat the letter of the day or you’ll have to go directly to Jail. Sell Oscar your trash for some quick cash or collect from every player when you sell tickets to Zoe’s dance recital.
Derek Stucker helped develop this game for USAOPOLY!, official licenser of Monopoly games based on favorite characters and themes from around the world.
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