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The Dark Crystal early Script{online

Discussion in 'Fantasy Worlds' started by skekKot, Sep 26, 2013.

  1. skekKot

    skekKot New Member

  2. Laszlo

    Laszlo Member

    Wow, excellent find! Thank you!
    Highly interesting, lots of additional scenes, looks like the workprint!
    How about posting it here, before the archive is deleted?
     
  3. Laszlo

    Laszlo Member

    ?THE DARK CRYSTAL?
    THIRD REVISION SHOOTING SCRIPT
    19/6/81 -- REVISED 22/4/81
    DC 4D 4/3/81
    1 SKY - DAY – STORM
    The sky. A sky like we have never seen before,
    boiling with angry clouds, rippling with electrical
    discharges and unearthly lights. A storm that is
    almost alive.
    2 LANDSCAPE - DAY – STORM
    We look down at an unfamiliar landscape: mountains,
    deserts, rivers, forests, huge craters, and ravines.
    As we move across this alien landscape, a pattern
    becomes apparent: a kind of line links certain
    features together. Suddenly a distant flash on the
    horizon sweeps toward us along this line in a surge
    of energy, leaving a dying glow on the ground for an
    instant behind it.
    3 LANDSCAPE - SKEKSES CASTLE – STORM
    We follow this surge along its line toward a dark,
    ominous castle, set on a bare, lifeless escarpment,
    where several of these energy lines converge. The
    castle seems to be drawing energy from the earth in
    opposition to the raging heavens above it.
    4 INT. CASTLE - CRYSTAL CHAMBER - DAY – STORM
    We move inside the castle, a vast and ancient
    edifice of grotesquely carved stone and wood.
    Through a triangular portal, high in the dome of
    the central room, a shaft of light shines down
    directly onto a huge Dark Crystal, which hangs
    suspended over a deep shaft.
    The light is refracted into ten beams which shoot
    out of the Crystal into the large ceremonial room.
    Standing motionless, bathed in the radiance of the
    beams of light are nine Skekses, wearing their
    finest ceremonial robes.
    One place is vacant, and the beam shines onto a dias
    in front of a long silken drape suspended from high
    in the dome.
    The other Skekses eye the vacant place uneasily as
    they stand motionlessly in their beams of light.
    Worked into the embroidery in the silken drape are
    the symbols of royalty. This is the emperor's
    place, but he is not there to participate in the
    ceremony.
    5 INT. CASTLE - CRYSTAL CHAMBER - TRIANGULAR PORTAL IN
    ROOF - DAY
    The shaft of light diminishes as the single sun
    moves out of the portal. The ceremony is over.
    6 EXT. SKEKSES' CASTLE – DAY
    The camera pulls away from the Castle. The storm
    seems to be dying. The fissure in the clouds, that
    had revealed the single sun overhead, closes up.
    A strange batlike thing, with a glinting crystal in
    its claws, circles past.
    7 EXT. MYSTIC VALLEY – DAY
    In the distance is the castle with the storm
    threatening around it. But here the air is clear.
    Below a circle of grotesque peaks rim a circular
    valley.
    The camera pans down to reveal a tracery of tiny
    waterfalls running down the circle of peaks and into
    pools in the valley.
    8 EXT. MYSTIC VALLEY - POOL – DAY
    The camera follows one waterfall as it turns into a
    stream and runs down into a series of small pools.
    The camera moves into a tighter shot of the water.
    A body is swimming gracefully under the water.
    The head of Jen the Gelfling bursts through the
    surface of the water.
    And he climbs up onto the bank. In the background
    ominous flickerings herald the approaching storm.
    Jen picks up a strange two-pronged flute he has left
    on a flat rock beside the pool. He sits down at the
    edge of the water and begins to play a haunting
    double melody on his flute.
    A small wary scampering creature pricks up its ears
    at the first notes.
    Jen plays an oddly muffled note. He frowns, taps
    his flute on the rocks as if to clear it, and then
    blows the offending note with a loud piercing
    shrillness.
    9 EXT. MYSTIC VALLEY - POOL – DAY
    A large four-armed Mystic suddenly rears up behind
    Jen. There is a flash of lightning and a rumble of
    distant thunder. The Mystic towers over Jen, but
    Jen does not seem afraid.
    JEN
    Pardon, Ancient One.
    I did not mean to disturb you.
    The Mystic speaks with long pauses, as if summoning
    up his ancient wisdom. (His people call themselves
    the Ur, which means "old and wise" in their tongue.)
    MYSTIC
    To mean is not to do.
    To make a sound
    Is to trouble the roots of silence.
    To play the flute
    Is to make a slave of air...
    Jen turns away impatiently.
    JEN
    I know. You told me that before.
    The Mystic cocks his head as if listening to a
    distant sound. Jen plays a delicate figure on his
    flute, bored by the pause.
    MYSTIC
    In your cave there is one who has
    need.
    JEN
    My master?
    Jen doesn't wait for a reply, but reaches for his
    clothes.
    The Mystic seems not to have heard the question. He
    looks up at the sky. The storm is getting closer.
    MYSTIC
    The storm comes.
    But does no harm to one who runs.
    Jen pauses for a moment as the meaning sinks in.
    Then he turns and starts to go past the MYSTIC
    toward his home cave --- just as the first fury of
    the storm breaks on the valley.
    Rocks and pebbles are blown past Jen as the wind
    rips into the walls of the valley and turns the
    waterfalls into wild plumes of spray.
    10 OMIT 10
    11 EXT. MYSTIC VALLEY - CAVE CIRCLE - STORM - DAY 11
    Jen runs up a spiral pathway toward his Master's
    cave. Three Mystics are watching the storm and
    talking. They move apart to let Jen through.
    Jen runs past a Mystic cave, its entrance decorated
    with runes carved into the rock. The Mystic inside
    sticks his head out and follows Jen with his gaze.
    Jen approaches his home cave. It is larger and the
    runes more elaborately carved than the others. He
    pauses at the entrance. Behind him the storm lashes
    the peaks of the valley.
    12 INT. MYSTIC'S CAVE - MYSTIC VALLEY – DAY 12
    Jen enters the cave. He walks past a Gelfling-size
    bed carved into the rock toward the rear of the
    cave, where his Master lies draped across a
    sleepframe.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    5
    12 CONTINUED 12
    The Mystic's head is in an awkward position and his
    eyes are glazed over.
    Jen crosses quickly to the Master's side.
    JEN
    Master, what is wrong?
    The Mystic's breathing is labored and noisy. He
    looks up at Jen and seems to recognise him dimly as
    if through a cloud. He beckons weakly for the
    Gelfling to come closer.
    MASTER
    I was born......
    Under a Shattered sky.
    JEN
    Master, please, it's me, Jen.
    MASTER
    A castle sang... To the Three made
    One. The rule of the Skekses has
    brought forth... pain, and taste of
    woe fills the dark waters.
    Jen is bewildered and upset by this pointless raving.
    JEN
    You are ill. You must rest.
    His master silences him with a gesture of one hand,
    and continues, seeming to summon his last reserves
    of strength.
    MASTER
    On High Hill, watching the Heavens,
    Sits the Dome of Aughra, keeper of
    secrets.
    The Mystic passes his hand over a basin of liquid
    beside him and the liquid forms itself into the
    shape of a mountain on top of which is a curious
    domed house: the house of Aughra.
    MASTER
    A Wanderer may come...
    From under the Mountain bringing
    Murder and birth...
    JEN
    Master, I don't understand.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    6
    12 CONTINUED 12
    The Mystic interrupts him, and passes his hand over
    the basin of liquid again. An image of a Crystal
    Shard appears.
    MASTER
    Mark well this orphan Shard.
    An orphan must restore it
    To its rightful place.
    Heal the Wound at the World's core.
    You are that orphan Wanderer
    And this the tool to forge your Fate.
    And now... you are alone.
    The image of the Shard rings with a high pitched
    double note, then fades and vanishes.
    JEN
    Alone? But I'm here with you.
    The Mystic closes his eyes and speaks in a voice
    that sounds as if it is coming from very far away.
    MASTER
    Your Journey must begin for the
    three suns will not wait.
    Remember me, Jen.
    We may meet... In another life
    but not again in this.
    The Mystic's eyes close, and he seems to lapse into
    a kind of coma, still breathing laboriously.
    Jen leans closer.
    13 INT. SKEKSES CASTLE - CORRIDOR - STORM – DAY 13
    A Skeksis walks through the dark halls of the
    Castle, past mysterious hulks (Garthim) lurking in
    alcoves.
    This Skeksis is the General, or Garthim-Master: the
    largest of the Skekses. His costume is wrought with
    armor-like, military motifs.
    He swaggers toward an ornate doorway.
    The Chamberlain, an unctuous upstart, suddenly
    appears in an alcove, where he has been waiting for
    the General.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    7
    13 CONTINUED 13
    The General is startled, and draws back, hissing.
    Then he continues toward the ornate doorway,
    followed by the reptillian Chamberlain.
    14 INT. CASTLE - EMPEROR'S BEDCHAMBER - STORM – DAY 14
    The General and the Chamberlain enter and walk
    toward the sumptuous bed of the Emperor, who is
    dying.
    The other seven Skekses hover around the bed,
    watching. They make room for the General and the
    Chamberlain.
    The Emperor's eyes are dull and he is breathing
    laboriously. His head lolls to one side, and a
    jewelled septer slides out of his hand onto the bed.
    The Chamberlain reaches out a bony, clawlike hand
    for the septer.
    The Emperor's eyes blaze awake suddenly, and he
    lashes out at the Chamberlain with a snap of his
    still powerful jaws full of crooked yellow teeth.
    The Chamberlain withdraws meekly.
    Suddenly the Emperor collapses back onto his bed and
    stops breathing. A black membrane slides over his
    eyes.
    The nine remaining Skekses look at one another with
    suspicion.
    On the bed, the Emperor's body begins to crack and
    crumble into dust.
    15 INT. MYSTIC'S CAVE - MYSTIC VALLEY - STORM – DAY 15
    Jen's Master seems to evaporate, slowly, as Jen
    looks on with awe.
    JEN
    Master! Don't go. I... need you...
    Soon there is nothing left of his body. His empty
    robe remains behind, draped over the sleepframe.



    DC 4D 4/3/81
    REVISED 22/4/81
    8
    16 EXT. MYSTIC VALLEY – DUSK 16
    In the valley of the Mystics, the storm suddenly
    clears.
    Small creatures come out of shelter and look up at
    the sky.
    17 INT. MYSTIC'S CAVE – DUSK 17
    Jen stands at the cave mouth. In the b.g. is his
    master's sleepframe, now empty.
    18 EXT. SKEKSES CASTLE – NIGHT 18
    Inky night enfolds the castle and a death-like
    stillness oppresses the landscape. From deep within
    the bowels of the castle, faint sounds of solemn
    music filter to the outside.
    19 INT. SKEKSES CASTLE - COUNCIL CHAMBER – NIGHT 19
    Burning Urns flicker in the high, vaulted room. The
    Emperor's funeral begins with organ-like chanting
    from a group of slave musicians in a gallery
    overlooking the main floor.
    The Skekses enter in single file, carrying the
    casket containing the dust of the Emperor and his
    jewels and clothing. They move in stately progress,
    threading the intricate pathways of a maze inlaid
    with jewels and precious metals in the marble floor,
    winding towards a central space.
    The casket is carried by the Chamberlain, the High
    Priest, and the General.
    The Skekses pass the Emperor's casket one by one,
    and perform a final act of homage, muttering a few
    words in their harsh language, which is then
    repeated in chorus by the others.
    A slave passes among the Skekses with an ornate
    metal bowl. Each Skekses takes a smoking orb from
    the bowl. Then they turn and face the casket.
    The High Priest chants a final invocation, the music
    rises to a climax and they throw the smoking orbs in
    unison at the casket.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    9
    19 CONTINUED 19
    The Skekses cry out in a harsh voice, as the orbs
    land on the casket which blazes alight with blinding
    brightness.
    The Emperor's remains are burnt to smouldering
    embers in a few moments.
    20 EXT. MYSTIC VALLEY - CAVE CIRCLE – DAWN 20
    The Mystics celebrate a different kind of funeral
    ceremony. The nine remaining Mystics chant as they
    carry the dead Mystic's possessions down from his
    cave and place them at the base of one stone pillar
    in a circle of ten.
    Jen follows them, playing on his forked flute. The
    Mystic's music has none of the pomp and barbarity of
    the Skekses'.
    The Mystics circle around the stone pillars wreathed
    in a veil of mist and incense as they deposit the
    Mystic's possessions at the foot of one pillar.
    One of the Mystics (Ur-Zah, the one who had spoken
    to him at the pool) steps out of the circle and
    speaks to Jen, while the others continue in the
    background.
    UR-ZAH
    A task is set for the disciple.
    JEN
    I haven't set foot outside the valley
    of the Urru since you found me.
    UR-ZAH
    On High Hill, watching the heavens,
    sits the Dome of Aughra, keeper of
    the secrets. Go.
    JEN
    How do I know I can do what I'm
    supposed to?
    UR-ZAH
    Without a dawn, there is no set of
    sun.
    JEN
    But Ur-Zah, you can see the future,
    can't you? Tell me what will happen.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    10
    20 CONTINUED 20
    Ur-Zah pauses. Behind him wraith-like phantoms form
    and seem to circle in the mist along with the
    chanting Mystics.
    UR-ZAH
    The future is many. We see them all.
    Which one will be yours, is for you
    to find.
    Ur-Zah turns and points to three concentric circles
    inside a triangle carved on the nearest stone pillar.
    UR-ZAH
    But know this, Gelfling.
    Unless you gain your goal
    before the three-made-one look down,
    the foul Garthim hordes will kill you,
    And destroy all things whole and good.
    Now go.
    Ur-Zah turns and joins the circle of the chanting
    Mystics again.
    Jen starts off on his path.
    But after a few steps he turns and calls back.
    JEN
    Ur-Zah, what are Garthim?
    Ur-Zah pauses and looks up at Jen.
    UR-ZAH
    Whenever you find out,
    it will be too soon.
    His answer has an air of finality, so Jen continues
    on his journey out of the valley.
    Behind him, a lambent blue glow descends from the
    sky and surrounds the dead Mystic's possesions until
    they evaporate just as he did.
    21 EXT. MYSTIC VALLEY RIM – DAWN 21
    When Jen turns back for a last look from the rim of
    the valley, all the Mystics look up at him,
    simultaneously, an instant. And then they return to
    their chanting.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    11
    21 CONTINUED 21
    Jen walks over the lip of the valley, out of sight
    of the Mystics, and his home.
    22 EXT. WILDERNESS – DAY 22
    Jen walks through a strange new country, quite
    different from the valley he's used to. Tall exotic
    plants tower over him. Small wary creatures scatter
    and hide at his approach.
    23 INT. CASTLE - COUNCIL CHAMBER 23
    The Skekses are standing conversin cordially with
    one another. Behind them the Emperor's throne sits
    empty on a raised dais.
    The Chamberlain eyes the empty throne and starts
    sidling towards it.
    The High Priest sees his move, and hurries to head
    him off.
    The General arrives at the throne first, and
    attempts to sit in it. He is the largest of the
    Skekses, and dressed in clothes that suggest a kind
    of military style.
    The three Skekses struggle for the Emperor's throne,
    hissing and screeching at one another. Then the
    High Priest withdraws, leaving the dispute to the
    Chamberlain and the General, who utters a solemn
    word of challenge.
    GENERAL
    Haakskeekah!
    The Chamberlain repeats the challenge.
    CHAMBERLAIN
    Haakskeekah!
    Slaves pull a long rope and a ceremonial rock raises
    from the centre of the floor. The rock is gashed
    and scarred in many places.
    The Chamberlain and the General advance toward the
    rock, take two swords, and swing them with identical
    ceremonial motions.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    12
    23 CONTINUED 23
    The Chamberlain winds up and smashes his sword into
    the rock. There is a dull clank and nothing
    happens.
    The General smashes his sword into the rock and
    knocks off a tiny chip.
    The watching Skekses cheer his effort in their harsh
    voices.
    The Chamberlain swings again and knocks off a tiny
    chip.
    The General sneers at him and unleashes a mighty
    blow that smashes a huge chunk of rock off with an
    explosion of released energy.
    The white hot chunk of rock spins across the floor.
    The Skekses cheer wildly. The General accepts their
    homage.
    The Chamberlain cowers wretchedly beside the rock.
    Suddenly the other Skekses surround him, rip off his
    jewels, robes, and badges of office, leaving him
    clad only in rags.
    He slinks out of the hall in disgrace.
    One of the other Skeksis moves to the General,
    babbling with great excitement. He is an obeses
    gourmand, and normally only cares for food. But now
    he is clearly terrified by something.
    GOURMAND
    Kellffinnkh! Kellffinnkkh!
    ('A Gelfling, a Gelfling. In the
    Dark Crystal. A Gelfling alive!)
    The General rushes out, followed by the other
    Skekses. The deposed Chamberlain watches them leave
    from the shadows.
    24 INT. CASTLE CRYSTAL CHAMBER 24
    The Skekses enter the Crystal room and gather around
    the Crystal, staring into its depths and talking
    excitedly.


    DC 4D 4/3/81 CONTINUED
    REVISED 15/6/81
    13
    24 CONTINUED 24
    The General pushes to the front of the crowd and
    looks into the Crystal.
    The General stares with astonishment, then becomes
    outraged and angry. He begins to scream for his
    Garthim.
    GENERAL
    Kelflinkh! Garthim Klaka Krakwhee!
    ('Gelflings! Garthim, Kill them!')
    On the balconies of the Crystal room huge looming
    Garthim come to life and limber out the door.
    24A INT. CASTLE – CORRIDOR 24A
    The Garthim lumber down the corridor. They are
    joined by other Garthim from niches in the walls.
    The deposed Chamberlain, lurking out of sight, waits
    till the Garthim have passed and then sneaks after
    them.
    24B INT. CASTLE - CRYSTAL CHAMBER 24B
    Inside the Crystal room the Skekses crowd around the
    Crystal to see better, and mutter ominously among
    themselves.
    The camera reveals what they see: The image of Jen
    (from Sc 25) climbing up a cliff on a mountainside.
    25 EXT. AUGHRA'S MOUNTAIN 25
    A dark purple crystal hanging from the talons of a
    batlike creature shows Jen's image reflected in it
    as he climbs past on his way up the cliff.
    Aughra's observatory towers above Jen.
    26 OMIT 26
    27 EXT. AUGHRA'S MOUNTAIN – DAY 27
    Jen is walking on a path among tree-like plants. He
    brushes past a vine-like tendril hanging down, and
    it seizes him.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    14
    27 CONTINUED 27
    More tendrils fling themselves around him and wrap
    him up tight.
    Jen yells and struggles in vain. He is hoisted
    aloft, wriggling and helpless. He disappears into
    the foliage above.
    Jen struggles in the tendril snare, hanging helpless
    high up in the trees.
    He stops struggling and listens to the sound of
    someone approaching below on the ground: crackling
    undergrowth, rheumy breathing. He can't see through
    the thick foliage.
    An eye held by a gnarled hand is thrust up through
    the leaves. Jen gasps with astonishment as it
    stares at him unblinkingly.
    Aughra withdraws her hand, replaces her eye in its
    socket, and touches a trailing vine with a whispered
    word.
    Jen is lowered from above and hangs a few feet above
    the ground, looking at the strange figure of Aughra:
    an ancient witch of terrifying appearance.
    AUGHRA
    You Gelfling?
    JEN
    I am.
    AUGHRA
    Can't be. All dead. Wiped out.
    JEN
    My name is Jen. The Gelfling.
    I am not dead.
    AUGHRA
    Ha. Maybe. Maybe not.
    Gelfling, hmmm?
    JEN
    I see a watcher of the Heavens,
    Aughra.
    AUGHRA
    Who sent you?


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    15
    27 CONTINUED 27
    JEN
    My master. Ur-Zah. Wisest
    of the Urru.
    AUGHRA
    (Looking around nervously)
    Where's he? Huh? Around here?
    JEN
    He's dead.
    AUGHRA
    Could be anyplace then.
    Aughra examines Jen more closely. She pinches the
    flesh of her upper arms. He shrinks from her. She
    cackles with glee at his terror.
    AUGHRA
    Ha. Afraid of me? Think I'm gonna
    eat you? Nice roast Gelfling for my
    dinner? Eh? Might not be so bad at
    that. Ha.
    She suddenly thrusts her face a few inches from his.
    AUGHRA
    What you want with Aughra?
    JEN
    ... a shard, Crystal. I saw it in
    a vision at my Masters cave.
    AUGHRA
    That's all? You want a piece of
    crystal? Why didn't you say?
    She strokes the tendrils in a certain manner and
    they whip away from Jen. She starts to walk off as
    Jen is still rubbing the circulation back into his
    limbs.
    AUGHRA
    Follow.
    Plants on the cliff face draw aside for her and she
    disappears into a hole. Jen pauses an instant as he
    looks into the forbidding darkness, then plunges in
    after her.



    DC 4D 22/4/81 CONTINUED
    REVISED 22/4/81
    16
    28 INT. TUNNEL TO AUGHRA'S OBSERVATORY – DAY 28
    Jen stumbles through a dark passage, lost and
    confused. Aughra seems to have vanished ahead of
    him. Jen calls out a couple of times, but there is
    no answer except the echoes of his voice.
    JEN
    Hello? Wait.
    It's dark.
    I can't see.
    Hello?
    29 INT. AUGHRA'S OBSERVATORY – DAY 29
    Suddenly he pushes through an unsuspected door in
    front of him and discovers he is inside a vast dome,
    illuminated with a kind of golden radiance.
    Jen stares up at the dome. On it are painted faint
    zodiac figures in fine gold, stars indicated by
    twinkling jewels.
    Below the dome is a complicated orrery model of the
    suns and planets---large shiny discs of metal on
    long arms that revolve and interweave in a complex
    cosmic dance that Jen cannot begin to comprehend.
    The discs are polished and sharp-edged, and their
    movements are surprisingly swift---forcing Jen to
    duck or jump at crucial moments in the following
    scene.
    Beneath this clockwork planetarium which fills the
    giant dome, is Aughra's house, a messy collection of
    alchemist tools, crude half-assembled machines,
    biological specimens, and domestic clutter, all
    mixed up together.
    Jen is gawking at this spectacle, when Aughra
    appears beside him. Jen jumps with surprise.
    AUGHRA
    Like my house, Gelfling?
    JEN
    So many wonders ...
    AUGHRA
    What you expect?
    A hole in the ground? Ha.
    Gelflings.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    17
    29 CONTINUED 29
    Aughra ducks casually as a giant metal disc
    representing a moon slashes past her head with the
    whish of a rapier. Jen barely misses being
    decapitated.
    JEN
    What is that?
    Jen gestures at the orrery model.
    AUGHRA
    Suns. Planets. Moons. Comets.
    How else you know about conjunctions?
    Humm? Big one coming up. Better be
    underground for that one. No telling
    the damage. Whole planet might burn
    up. End of Auhgra. Fffffft.
    Smoke rings.
    A scimitar-like comet sweeps past from another
    direction. Jen dives for the floor. Aughra side-
    steps unconsciously and continues her musing.
    AUGHRA
    So what? We all turn to smoke in the
    end. Come from smoke too, some say.
    Don't know. Might not be so bad,
    smoke. Float around. In the air.
    See the world. Hmm?
    JEN
    What's a conjunction?
    Aughra laughs and picks up an iron alchemist's
    triangulum. She puts it over her face and stares
    out with her one eye at Jen through the little
    triangular opening: three concentric circles inside
    a triangle.
    AUGHRA
    The Great Conjunction! Soon.
    The end of the world.
    Or the beginning.
    She laughs hysterically and puts down the triangulum.
    AUGHRA
    End, begin. All the same.
    Big change. Sometimes good,
    Sometimes bad. Don't touch!

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    18
    29 CONTINUED 29
    She suddenly shrieks at Jen, who has reached out
    toward a little pot seemingly suspended in mid air
    over a bright flame.
    She slams her hand down on top of Jen's, pinning it
    to the table.
    JEN
    I just wondered what held it up.
    AUGHRA
    Questions! Too many questions.
    You want a shard... find it!
    She opens a cabinet door, revealing a shelf full of
    crystalline shards, glittering at him.
    JEN
    Which one?
    AUGHRA
    If I knew, I wouldn't need you.
    Head. Down.
    JEN
    Huh?
    Aughra shoves him down, just as a sharp disc on the
    orrery slices past his head.
    AUGHRA
    Suns can be dangerous.
    The camera follows the orrery as it revolves.
    DISSOLVE TO:
    29A EXT. AUGHRA'S OBSERVATORY – NIGHT 29A
    The observatory glows against the dark sky.
    30 INT. AUGHRA'S OBSERVATORY – NIGHT 30
    A different configuration of the orrery. Time has
    passed.
    Jen is sitting cross-legged on Aughra's table,
    examining crystals.
    Aughra enters with a bowl of mushrooms.

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    REVISED 22/4/81
    19
    30 CONTINUED 30
    AUGHRA
    You want mushrooms?
    Caught them myself.
    JEN
    No thank you. These three are
    similar to the one I seek.
    Jen holds up three identically shaped shards.
    AUGHRA
    Must choose. All life is choice.
    JEN
    If I find the right one, how do I
    know you'll let me take it?
    Aughra laughs hysterically.
    AUGHRA
    Don't know.
    Don't know Aughra.
    Don't know Shard.
    Don't know anything.
    Aughra continues to mutter to herself.
    Jen stares at the line of identical crystals for a
    moment, then takes the forked flute hanging from a
    thong around his neck and blows the two notes that
    he heard when his master showed him the vision of
    the Shard.
    The two notes resonate shrilly, and echoes fill the
    huge dome.
    Aughra looks around at the dome and then at Jen.
    Through the orrery one of the crystals seems to pick
    up the sound and vibrate slightly, sending back the
    two notes an octave higher. At the same time the
    crystal catches the light and seems to twinkle
    unmistakably.
    Jen picks it up and stares into the depths of the
    thick triangular shard. He is fascinated by the way
    it breaks up the light into infinite refractions.
    Aughra walks through the orrery toward Jen, rubbing
    her hands and cackling.
    Suddenly, Garthim smash their way through the wall
    of Aughra's observatory and move toward Jen.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    20
    30 CONTINUED 30
    AUGHRA
    Garthim!
    Benches full of glassware and delicate optical
    equipment crash to the floor. Jen shoves the shard
    into his tunic, and leaps to his feet.
    Aughra screams with fury a.d desperately scurries
    in front of the advancing Garthim to save her
    precious things.
    AUGHRA
    Out of my house.
    Garthim out! Out!
    Don't touch! No!
    Jen jumps down from the table he was standing on,
    knocking over the bright flame with the little pot
    suspended above it.
    The little pot spills a flammable liquid over the
    table, and the table bursts into flame.
    Aughra screams with horror at the sight of the
    flames.
    AUGHRA
    Fire! Now see what you've done!
    Put it out. Fire!
    My house! My house!
    She stamps her foot with rage and hurls an astrolabe
    at the Garthim.
    Jen finds himself backed against a leaded glass
    window, trapped by approaching Garthim.
    As the main arm of the orrery swings past, Jen grabs
    it and is pulled into the air just as the Garthim's
    claws snap at where he was standing. Jen is
    propelled around the circle and thrown off at the
    upper level of the observatory. He breaks through
    the glass dome and falls outside as the Garthim
    smash their way across the floor toward him.
    30A EXT. AUGHRA'S OBSERVATORY AND MOUNTAINS – NIGHT 30A
    Jen rolls down a steep slope, tumbling over and over
    until he lands in a gully far down from the
    observatory.

    DC 4D 4/3/81 CONTINUED
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    21
    30A CONTINUED 30A
    He picks himself up and turns to look back up at the
    observatory.
    Aughra's observatory bursts into flames above.
    Faint sounds of destruction and Augra's high pitched
    screaming can be heard.
    Jen plunges headlong into the underbush, fleeing in
    terror.
    The Chamberlain, far away, across a deep ravine,
    sees Jen escape into the wilderness.
    The Chamberlain is too far away to catch Jen, but he
    turns away from the burning observatory and starts
    to struggle slowly and awkwardly through the thick
    jungly brush after the fleeing Gelfling.
    Distant figures of Garthim are silhouetted behind
    the Chamberlain against the flames of the burning
    house of Aughra.
    31 EXT. MYSTIC VALLEY - CAVE CIRCLE – DAWN 31
    Ur-Zah sits beside a curious monolith in the center
    of the Valley. He is chanting and drawing complex
    patterns on the ground with colored sand.
    The moving shadows complete a certain pattern in the
    sand painting. Ur-Zah rises, looks up at the three
    suns and calls out a ritual word in a loud voice.
    The other Mystics look up at the sky from all over
    the Valley and join in a nine-toned chant.
    32 EXT. SWAMP – DAY 32
    The camera wanders through a fantastic swamp: huge
    tree-like things move slowly through the muck.
    Mushrooms sprout wings and fly away. A swarm of
    fierce crystalline hornets herd a terrified
    reptillian weasle across the swamp: the weasle
    coils and strikes at them repeatedly with it's fang-
    filled mouth, and then slithers away trying to
    escape. The crystal hornets drive the weasle into a
    gaping hole in the muck which snaps shut, revealing
    itself as the mouth of a buried monster.



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    22
    32 CONTINUED 32
    The camera discovers Jen sitting under a giant
    fungus, staring into the depths of the Crystal Shard.
    He seems to be in a kind of trance.
    In the depths of the Shard and image forms:
    X1 OMIT
    X2 OMIT
    X3 INT. CASTLE - CRYSTAL CHAMBER - DAY
    POV from the Crystal.
    A creature reaches up and smashes the Dark Crystal
    with a heavy club. The image shatters.
    32 EXT. SWAMP – DAY 32
    Jen, in the swamp, looks up with a start. He hears
    a sound behind him.
    He thrusts the Shard into his tunic and turns to
    look.
    A clump of fronds snaps back where it had been
    parted as if by a creature peering at him.
    Jen rises and walks to the clump of fronds. He
    cautiously peeks around it. There is no one hiding
    behind the fronds. He looks down at the ground.
    A footprint in the soft muck. A trickle of water
    just beginning to fill it in tells him it is fresh.
    Jen stares at the footprint. He looks around
    nervously.
    A flash of movement behind another clump of fronds.
    A sound of rustling leaves as something runs away.
    Jen races to the second clump of fronds.
    A line of freshly broken caps leads through a carpet
    of mushrooms directly into the open end of a fallen
    hollow trunk.
    Jen cuts across the mushrooms to the other end of
    the trunk.
    He kneels beside the root end of the trunk like a
    hunter awaiting his prey.
    DC 4D 4/3/81 CONTINUED
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    23
    32 CONTINUED 32
    A sound like laughter from somewhere.
    He looks around uneasily.
    Then, resolute, he sweeps away the curtain of vines
    that cover the opening.
    He sees the face of a ferocious monster inside
    growling horribly.
    Jen scuttles backward, terrified.
    He stumbles and falls in a small pond.
    Definitely laughter this time. Behind him.
    He turns and sees a beautiful Gelfling girl.
    She steps out of concealment and stands smiling at
    him.
    Jen glances back at the hollow log.
    The monster is still growling.
    The Gelfling girl (Kira) whistles and the monster
    hops out of the end of the log. It is all face.
    The rest a ball of fur.
    KIRA
    Don't be afraid. Fizzgig won't hurt
    you. He's a terrible coward.
    Fizzgig scurries behind Kira and hides.
    Kira steps toward Jen. She is the most beautiful
    thing he has ever seen in his life. He is
    astonished by her. He hasn't seen another Gelfling
    since he was an infant.
    JEN
    Are you Gelfling?
    KIRA
    Yes.
    JEN
    I thought I was the only one.
    But you...



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    32 CONTINUED 32
    KIRA
    I have hidden all my life.
    Here. I too thought I was
    alone. I am called Kira.
    JEN
    My name is Jen.
    Jen tries to stand up. Fizzgig peeks out and growls.
    JEN
    I seem to be stuck. (He laughs)
    KIRA
    Here... Take my hand.
    She reaches out a hand to him.
    He reaches his hand toward her.
    Their hands touch. Something like an electric spark.
    Huge close-ups of their eyes enlarge to engulf them
    in each other's innermost thoughts, while they are
    overwhelmed by a rush of images that weld their two
    minds into one consciousness:
    Z1 EXT. JEN'S GELFLING VILLAGE - DAY
    Jen as a baby Gelfling, crying amid the flaming
    ruins of a Gelfling house. A blurred image of
    something like Garthim dissappearing in the distance.
    Y1 EXT. KIRA'S GELFLING VILLAGE - DAY
    Kira as a Gelfling infant. Her mother stuffs her
    into a hole under the roots of a tree. From Kira's
    POV inside the hole, we see her mother seized by a
    pair of bony, claw-like hands. They are the hands
    of a Skeksis, but all we can see are the hands as
    Kira's mother is strangled.
    In the background shapes like Garthim smash and
    destroy.
    Z2 EXT. JEN'S GELFLING VILLAGE - DAY
    Infant Jen is picked up, from the ruins of his
    house, by the four arms of a Mystic.



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    25
    32 CONTINUED 32
    Y2 EXT. POD VILLAGE - DAY
    Kira wanders into a settlement of lumpish peasant
    folk. They surround her babbling excitedly. Her
    POV looking up at them.
    Z3 OMIT
    Z7 EXT. MYSTIC VALLEY - DAY
    Baby Jen splashes in a waterfall.
    Y3 EXT. POD VILLAGE - DAY
    Kira swinging in a hammock. A peasant woman feeding
    her from a gourd.
    Z4 EXT. MYSTIC VALLEY - CAVE CIRCLE - DAY
    Jen learning to draw runes with his finger on a
    black rock surface. His master patiently corrects
    him.
    Y4 EXT. POD VILLAGE - DAY
    Kira jumps from a tree. The peasants gasp in fear.
    Z5 EXT. MYSTIC VALLEY - CAVE CIRCLE - DAY
    Jen helping while his Master mixes herbs and
    mushrooms in a giant cauldron. In the background
    another Mystic patiently weaves a magic garment.
    Y5 EXT. WILDERNESS - DAY
    Kira hiding among the swamp plants while a troop of
    Garthim pass.
    Z6 EXT. MYSTIC VALLEY POOL - DAY
    Jen swimming.
    Y9 EXT. POD VILLAGE - DAY
    Kira playing catscradle with pod village children.
    She transfers it on childs hands.
    Z8 EXT. MYSTIC VALLEY - CAVE CIRCLE - DAY
    Jen helping Weaver.


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    26
    32 CONTINUED 32
    Y10 EXT. WILDERNESS - DAY
    Kira examining plants.
    Z9 EXT. MYSTIC VALLEY - CAVE CIRCLE - DAY
    Jen working with abacus and Numerologist.
    Y11 INT. POD DWELLING - POD VILLAGE - NIGHT
    Kira singing with Pod People.
    Z10 INT. MYSTIC CAVE - MYSTIC VALLEY - DAY
    Master teaching, Jen listening.
    The flow of dream-like images suddenly breaks off:
    33 EXT. SWAMP – DAY 33
    Jen is up to his chin in the little pond.
    A kind of quicksand is sucking him down. Only his
    head and hands are above the surface.
    JEN
    Help!
    KIRA
    It's alright, don't struggle.
    Kira holds back her head and calls out in a high-
    pithced wailing sound.
    A roiling of the surface begins on th% far side of
    the pond and rapidly churns toward Jen.
    Jen is raised up and lifted onto the bank by a huge
    swamp grub.
    Kira pats the grub affectionately on the muzzle and
    feeds it a dried mushroom from a pouch at her waist.
    JEN
    How did you do that?
    KIRA
    This is a Nebrie. They graze the
    bottoms of ponds for the Krewin.


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    33 CONTINUED 33
    She speaks a few more words to the Nebrie in his
    tongue.
    Jen slides down from the Nebrie's back to stand
    beside her.
    JEN
    How did we talk without speaking?
    KIRA
    Mindspeach. You don't
    know mindspeech?
    He reaches out to take her hand again. There is a
    growl from the ground. They look down.
    Fizzgig is snarling up at Jen.
    Kira laughs.
    KIRA
    Fizzgig, don't be jealous. This is
    Jen. He's like me, only different.
    The two Gelflings walk away hand in hand through the
    swamp.
    The camera lingers on the Nebrie, placidly grazing
    on wild Krewin grass.
    Fizzgig growls at the Nebrie and bounces along after
    Jen and Kira.
    Two baby Nebrie poke their heads out of the water.
    34 INT. CASTLE - BANQUET ROOM – DUSK 34
    A Nebrie, like Kira's friend, roasted on a huge
    platter, is carried in from the kitchen by slaves
    and set down before the Skekses. They greedily rip
    succulent shreds of meat from the still steaming
    carcass.
    The High Priest sits at one end of the table
    watching calmly as the other Skekses gorge
    themselves orgiastically.
    The General sits opposite the High Priest on an
    elaborate imperial chair as befits his rank. He
    also has the worst table manners.

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    34 CONTINUED 34
    A crab runs down the length of the table. Each
    Skekses tries to grab it. The designer draws back
    from the table in fright.
    The General removes his head from a cauldron where
    he has been "licking the dregs." He observes what
    is going on.
    The General laughs, and quickly spears the crab on a
    long fork and stuffs it in his mouth.
    A troop of Garthim march into the room (fresh from
    the raid on Aughra's house). They stand at
    attention in front of the General.
    The General looks haughtily at the High Priest and
    speaks a command to the Garthim.
    The Garthim fling down a box woven of gnarled roots
    onto the floor of the banqueting room.
    The General reaches over without getting up and taps
    the box in a certain way. The roots fall apart
    revealing:
    Aughra crouched inside, snarling and cursing her
    captors.
    The General seems startled to find her there,
    instead of a Gelfling. He looks around helplessly.
    GENERAL
    K'luh Kelffinnkhh.
    ("This is not a Gelfling.")
    AUGHRA
    Of course I'm not a Gelfling.
    Never have been. Ruined.
    My house ruined! By you.
    You build me new house.
    GENERAL
    Shhka Kelffinnkhh?
    ("You captured the Gelfling?")
    AUGHRA
    Yes. In my house. Was going to
    send word to you, when stupid
    Garthim burn down my house! Ashes!
    The High Priest steps over to Aughra and yells at
    her threateningly.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    29
    34 CONTINUED 34
    HIGH PRIEST
    Kelffinnkh K'nim. Krahkwhee!
    ("Gelfling is dangerous. Must kill
    it. Where is this Gelfling?")
    AUGHRA
    Stupid Garthim. Let him escape.
    Ran away. Aughra could have brought
    him here. No. You ruin my house.
    Years of work. Ashes. Ruin.
    The General gestures to the Scientist and the Slave
    Master.
    GENERAL
    Aukhra na Rakhash! ("Take Aughra
    to the chamber of Life!")
    Aughra is dragged away, taunting them.
    AUGHRA
    Let go! Stupid Skekses don't know
    so much! Ha! You'll see. The
    prophecy was right. Just wait.
    (Mutter... Mutter...)
    The High Priest looks over at the General, who is
    finishing a few last delicacies from the table.
    The High Priest gives a signal.
    HIGH PRIEST
    Kelffinkkh Krakwhee!
    ("Kill Gelfling!")
    The camera tilts upward from the banquet chamber
    toward the shadowy heights of the ceiling.
    Huddled on ledges just below the arched vaults of
    the roof, a flock of strange bat-like birds crouch,
    with seeing-crystals embedded in their chest. They
    open their eyes and spread their wings, as the
    shrilling sound grows louder.
    One by one they take off from the ledges, and fly
    out a high open window into the purple twilight.






    DC 4D 4/3/81
    REVISED 22/4/81
    30
    35 EXT. CASTLE – DUSK 35
    We see the batbirds flying away from the Castle.
    One passes close to the camera and we notice the
    glint of his seeing-crystal.
    36 EXT. BLACK RIVER – DUSK 36
    Jen and Kira are floating down the river at sunset
    in the shell of a great dead whirligig beetle.
    The landscape along the river is alive with humming
    Spanish moss, whistling trees, and resonant bubbles
    that surface from the mud, creating a musical
    landscape. Kira sings a wordless ancient melody,
    and the landscape comes alive with sweeping colors
    and movement as well as sound. Jen takes out his
    old hand-carved flute and accompanies her. It is a
    moment of achingly perfect union between them, and
    harmony with the environment. Even Fizzgig forgets
    to fidget, and stares at his reflection in the water.
    Kira suddenly pushes Jen down in the boat. He lands
    on Fizzgig, who squeaks loudly and wriggles free.
    Kira ducks down. The three of the lie hidden in the
    bottom of the beetle shell.
    JEN
    What...?
    KIRA
    Up there. A crystal bat.
    A batbird flies overhead, carrying a seeing-crystal
    in its chest.
    Kira stands up and swings a double weighted thong
    around her head, then lets go.
    The thong spins in the air as it flies directly
    upward, wraps itself around the flying batbird, and
    brings it down flapping and squawking.
    The batbird lands in the black glossy river,
    struggles for a few seconds, and disappears beneath
    the gooey surface.
    Fizzgig gives a smug, defiant growl.
    The two Gelflings sit up. Jen is awed, Kira matter-
    of-fact.
     
  4. Laszlo

    Laszlo Member

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    36 CONTINUED 36
    JEN
    Are there more of those?
    KIRA
    More and more all the time. What
    they see, the Skekses see too.
    JEN
    Did it see us?
    KIRA
    (Shaking her head)
    I don't think so.
    The Gelflings float on down the black river toward
    distant lights. Behind them, unseen, the batbird
    struggles up from beneath the surface of the water.
    It crawls onto a rock, pointing its crystal at the
    two Gelflings.
    The seeing crystal captures the image of Jen and
    Kira in their boat.
    37 EXT. MYSTIC VALLEY - CAVE CIRCLE – DUSK 37
    In a long slow procession, the Mystics are leaving
    their valley, taking the same route Jen took when he
    left on his quest.
    38 EXT. POD VILLAGE – NIGHT 38
    Jen and Kira emerge from the underbush of the
    wilderness into a clearing. In the midst of the
    clearing is a cluster of large pods from some kind
    of plant.
    Peasants bustle in and out of the hollow pod.
    Fizzgig bounces toward the village, barking.
    JEN
    I know this place from
    the mindspeech.
    KIRA
    It is my home.
    Y6 OMIT
    Y7 OMIT

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    32
    38 CONTINUED 38
    Y8 OMIT
    Y9 MOVED TO SCENE 32
    JEN
    Will they welcome me?
    KIRA
    Oh, yes. When they see I am Happy.
    The two of them walk toward the largest pod.
    Suddenly the Pod People catch sight of them and come
    rushing joyfully to them, whooping with delight in
    their babbling musical speech.
    An old woman embraces Kira, her foster mother Ydra.
    39 INT. POD DWELLING - POD VILLAGE – NIGHT 39
    We are inside a large hollowed out pod: peasants
    are enjoying a kind of harvest feast day. In the
    center of the room peasants jostle against cooks
    stirring big kettles of soup over glowing fires.
    Jen and Kira are seated at a table.
    A villager brings a new plate of food to Jen and
    Kira.
    VILLAGER NO. 1
    Valya lyee away seer?
    ("Good cheese isn't it?")
    The villager looks at Jen and waits. Jen leans over
    to Kira.
    JEN
    How do you say thank you?
    KIRA
    Fala vam.
    JEN
    (To villager No. 1)
    Fala vam.
    The villager nods and continues to look at them.

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    33
    39 CONTINUED 39
    VILLAGER NO. 1
    Taka ee kaynoochatype.
    ("Good... eat.")
    JEN
    Fala vam.
    VILLAGER NO. 2
    Yabuka. ("Fruit.")
    VILLAGER NO. 3
    (To Jen)
    Lyepa Kira?
    ("Kira's a beauty, isn't she?")
    JEN
    Fala vam.
    Jen takes out the Shard and looks at it.
    The room full of happy villagers and musicians are
    becoming more raucous. Jen talks to Kira over the
    noise.
    JEN
    No. He knew Aughra had the Shard and
    he said, "my journey must begin, for
    the three suns will not wait." And
    that's all, then he died.
    VILLAGER NO. 4
    Myeela Kirinshka! ("It's our Kira!")
    More random shots of peasants having fun.
    JEN
    How long can we stay here?
    KIRA
    As long as we want.
    Jen is pulled up by Ydra to dance.
    YDRA
    Vsesleetyee! ("Be happy!")
    JEN
    Then I don't want to go, ever.
    KIRA
    What about the Shard?

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    34
    39 CONTINUED 39
    Jen is too busy dancing with the peasants to hear
    Kira.
    Many villagers dance around the room. The others
    watch, clap, and stamp their feet.
    Kira and Fizzgig are still sitting at their table.
    Fizzgig is whining and growling. Kira sniffs in the
    air.
    An enormous Garthim claw slashes through the wall of
    the pod.
    Screams. Panic. Overturned tables.
    VILLAGERS
    Peripasnoto! ("Look out!")
    Garthimnu! ("Garthim!")
    Razabaratyee! ("Scatter!")
    Detsya! ("The children!")
    Garthimnu namadatu!
    ("It's a Garthim attack!")
    Fizzgig screeches and rolls up into a ball.
    Pod People stampede in every direction trying to get
    away. Some are grabbed in Garthim claws.
    VILLAGERS
    Eema mulganu! ("Lots of them!")
    Haydyem! ("Come on!")
    Pomosh pomosh pohmohtchy! ("Help!")
    Avo nyepryeeyatyel! ("It's the enemy!")
    Kukumenyee! ("We've no chance!")
    Huge Garthim enter from all sides, and make for Jen
    and Kira.
    Jen and Kira realize the Garthim are after them.
    They duck behind a table.
    A Garthim flings aside tables as it approaches them.
    VILLAGERS
    Bezumlyee! ("It's madness!")
    Brata! ("The door!")
    Na brzu ruku, pa redu, evnyeh domu!
    ("Quickly, one after the other,
    get out of the house!")
    Jen pulls the Shard from his tunic, holding it like
    a knife. He steps in front of Kira to protect her.
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    35
    39 CONTINUED 39
    A Garthim claw grabs him by the arm.
    Jen stabs at it with the Shard.
    The Shard connects with the Garthim claw and rings
    with a deep resonant note.
    40 EXT. WILDERNESS – NIGHT 40
    The Ur pause in their journey as the deep resonant
    note rings out across the valley.
    41 INT. POD DWELLING - POD VILLAGE – NIGHT 41
    The Garthim claw starts to losen its grip on Jen.
    He pulls away.
    Kira rips a dried seed pod off a string around her
    neck. She tosses it into the fire.
    The seed pod explodes and fills the pod with dense
    white smoke.
    VILLAGERS
    Nada! Begatyee! ("Now! Run!")
    Sa mnyem! ("With me!")
    Doklyeh? ("How far?")
    Dalyeko! ("A long way!")
    Pemerchyeena! ("It's dark!")
    Stanyee uzu mnyeh!
    ("Stand close to me!")
    YDRA
    Danasukreevyee.
    ("It is a tribute of blood.")
    Jen finds Kira in the smoke, crouched low to the
    floor. The feet of the blinded Garthim stagger
    randomly in the background.
    They clasp hands.
    Mindspeech: Image of a door opening to the outside.
    The edge of the forest and freedom beckon beyond.
    Jen follows Kira through the smoke, crouching close
    to the floor, to the little door.
    Jen's arm seems hurt. Blood is staining his shirt.

    DC 4D 4/3/81
    REVISED 22/4/81
    36
    42 EXT. POD DWELLING - POD DWELLING – NIGHT 42
    The doors open and Kira peeks out. Garthim are
    grabbing Pod People. Smoke pours out of the
    fissures in the side of the pod.
    A Garthim turns his back on the little door as he
    swoops to grab Ydra, Kira's foster mother.
    Jen and Kira run from the door across the clearing
    toward the foliage. Jen's arm hangs bloodied and
    useless.
    The Garthim turns, sees them and starts to pursue.
    Jen and Kira duck into hiding at the margin of the
    forest.
    The Chamberlain suddenly appears out of the margin
    of the underbush and steps between the Garthim and
    the Gelflings.
    He motions the Garthim away.
    The Garthim hesitates for a moment, then turns and
    mindlessly begins to pursue the Pod People again.
    Jen and Kira run away into the underbush.
    43 EXT. GLADE DEEP IN THE FOREST (GELFLING RUINS) – NIGHT 43
    The camera follows Jen and Kira as they scramble
    through the forest. At last they come to a halt,
    exhausted, on a mossy bank.
    They are scratched and bleeding from their escape.
    Jen's arm hangs useless at his side.
    KIRA
    This is far enough. They'll
    never follow our trail through
    the wetlands.
    JEN
    Was that... thing... a Skeksis?
    KIRA
    Yes. But I don't know why it
    saved us from the Garthim.



    DC 4D 4/3/81 CONTINUED
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    37
    43 CONTINUED 43
    Fizzgig pokes his head out of her garments where he
    has been hiding and sniffs the air. He hops over to
    munch on a flower.
    JEN
    It's all my fault. I never should
    have come. First Aughra's and now
    your village. I wish I'd never
    heard of this dumb Shard.
    Jen plucks the Shard out of his tunic and flings it
    away into the darkness. He collapses at the foot of
    a tree, holding his arm.
    KIRA
    Your arm...
    JEN
    It hurts.
    KIRA
    Here, this moss has healing powers.
    Kira pulls up strips of the moss as Jen curls up and
    falls asleep. Kira wraps the moss tenderly around
    Jen's arm.
    44 EXT. WILDERNESS – DAWN 44
    Mystics move onward toward the Castle.
    45 EXT. GLADE IN FOREST (GELFLING RUINS) – DAWN 34
    The camera moves down through the tree branches to
    the Gelflings asleep, Jen nestled in Kira's arms.
    A forest creature singing on a branch above them
    seems to wake Kira. She looks up at it and smiles.
    Jen stirs in her arms and opens his eyes.
    JEN
    Where are we?
    KIRA
    We are safe.
    Jen gets up and starts to look around. He disturbs
    Fizzgig, who is munching on a flower. Fizzgig
    snarls up at him.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    38
    45 CONTINUED 45
    KIRA
    Quiet Fizzgig.
    Jen becomes aware they are standing in the
    gracefully beautiful remains of a Gelfling village,
    now in ruins.
    JEN
    What is this place.
    KIRA
    The houses of the Old Ones.
    Jen examines the building.
    JEN
    (To himself)
    I feel something.
    Jen sees the Shard on the ground pointing toward an
    opening. He walks to the entrance.
    JEN
    Kira look.
    KIRA
    I was told never to enter...
    She makes a movement to get away, but Jen stops her
    with a gesture.
    JEN
    I have to see them. Come on.
    Jen disappears into the entrance.
    Kira walks to the entrance, picks up the shard, and
    puts it in her pocket.
    KIRA
    I'm afraid.
    45A INT. PASSAGE WAY - GELFLING RUINS – DAWN 45A
    JEN
    They were Gelfling. Like us.
    He strides forward, drawn by some psychic affinity.



    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    39
    45A CONTINUED 45A
    At the entrance Kira hangs back, torn between her
    fear and her feeling for Jen. The she scoops up
    Fizzgig and, clutching him close for reassurance,
    she follows Jen.
    KIRA
    How do you know they were Gelfling?
    JEN
    I feel it.
    He walks inside the magnificently wrought main door.
    46 INT. GELFLING RUINS - ENTRY HALL – DAY 46
    A high vaulted room. Light streams down through
    huge holes in the ruined roof. Dead leaves and
    debris litter the floor. Moss and fungus have
    covered much of the original decor. Fizzgig sniffs
    around in the corners.
    Jen and Kira look around, marvelling at the splendor
    of the vanished civilization.
    Kira stops at a chair carved from a single mother-
    of-pearl snail shell inlaid with filigree designs in
    bright metal and gems.
    She brushes away some cobwebs and leafmold and sits
    in the chair.
    Jen smiles and walks into the next room, exploring.
    His arm still hangs stiffly at his side, but the
    moss which Kira has bound around it with plant stems
    seems to have eased his pain.
    46T INT. GELFLING RUINS - ENTRY HALL – DAY 46T
    The room subtly transforms itself around Kira as she
    sits there like a queen. For an instant it glows
    with the sounds and the shadows of its former glory,
    until Jen punctures the moment with a shout from the
    next room.
    JEN'S VOICE
    Kira! Come look at this!
    She rises and hurries from the room and the vision
    fades abruptly. Fizzgig follows.
    DC 4D 4/3/81
    REVISED 22/4/81
    40
    47 INT. GELFLING RUINS - ROOM OF THE FRESCOES – DAY 47
    The walls are covered with pictures of carefree
    Gelflings in noble costume at work and play. They
    could be Jen and Kira's ancestors.
    Jen and Kira stare a long time at the paintings,
    drinking in this glimpse of a lost golden age.
    Then they move on to scenes of war: Garthim attacks
    on helpless Gelfling villages. Gelfling warriors
    fighting back.
    Then the Castle: three suns in concentric circles
    overhead. Light shines down onto the Crystal.
    A strange kind of creature, part Ur, part Skeksis,
    circles around the Crystal.
    JEN
    I saw this in the Shard.
    The next panel shows the Crystal with a hole in it,
    and a shard to fit the hole, beside it.
    Two lines of creatures walk away from the Crystal in
    opposite directions: the Ur and the Skekses.
    JEN
    Look. It's my Shard.
    Kira holds his Shard up against the painting. The
    resemblance is perfect. She offers the Shard to Jen.
    He pauses a moment, staring at it and then quietly
    takes it and smiles at Kira.
    She points to some runes at the bottom.
    KIRA
    What are those funny marks?
    JEN
    That's writing. Can't you read?
    KIRA
    No one ever taught me.
    Jen tucks the Shard back into his tunic and bends
    down to read.





    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    41
    47 CONTINUED 47
    JEN
    My Master taught me. It says:
    'When single shines the triple sun,
    What was sundered and undone,
    Shall be whole, the two made one,
    By Gelfling hand, or else by none.'
    Fizzgig looks up from sniffing the corner of the
    room and starts making ferocious noises.
    A shadow falls across the two Gelflings. They turn.
    KIRA
    Jen, Skekses.
    The Chamberlain appears in a doorway, smiling at
    them.
    CHAMBERLAIN
    Prophecy...
    Fizzgig turns coward at the sight of the Skeksis and
    flees to safety behind Kira.
    Kira dives for an opening in the far wall.
    CHAMBERLAIN
    Ssstay! Am friend. Friend to
    Gefflinkh. I save you from
    Garthim. Am I enemy?
    JEN
    I have heard Skekses kill Gelflings.
    CHAMBERLAIN
    Ssstupid prophets say Gefflinkh end
    Skeksisss power. Skekses afraid.
    Bad missstakes. My people fear
    Gefflinkh. Yess.
    JEN
    What do you want with us?
    KIRA
    Don't listen, it's a trick.
    CHAMBERLAIN
    Pleasse listen. Come with me to
    Casstle. You will ssee. I show
    brothers you want peace and will
    not harm us... Please.

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    42
    47 CONTINUED 47
    The Chamberlain beckons to Jen. Jen takes a few
    steps toward him.
    JEN
    Why should we trust you?
    CHAMBERLAIN
    Tired of killing, tired of fear.
    I am outcasst. If I bring peace,
    I am outcasst no more.
    Come with me...
    JEN
    If I come with you and make peace,
    the Garthim attacks will stop?
    The Chamberlain reaches out his hand in friendship.
    CHAMBERLAIN
    Yes. Garthim control by Crystal
    in Skekses Castle. Peace bring
    end to ssslaughter.
    JEN
    What is this Crystal?
    The Chamberlain steps closer to Jen.
    CHAMBERLAIN
    Crystal in centre of Skekses Castle,
    Source of Skekses power. I'll show
    you. Come... pleassse... make peace.
    JEN
    Yes, I want peace...
    Kira dashes out between Jen and the Chamberlain.
    She looks directly in his eyes.
    KIRA
    Jen!
    Jen looks around the room, then at Kira, at the wall
    paintings, and at the Chamberlain.
    JEN
    Peace, the right kind of peace.
    I know what it is.
    The Chamberlain steps forward with open arms.


    DC 4D 4/3/81 CONTINUED
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    43
    47 CONTINUED 47
    CHAMBERLAIN
    Come... pleassse... you will see.
    Kira and Jen dash out a breach in the wall.
    The sound of escaping Gelfling footsteps, from the
    room beyond, echoes in the room of the frescoes.
    CHAMBERLAIN
    Come back! Little ones!
    Want peace... Peace.
    He hangs his head dejectedly.
    48 EXT. HILL IN A CLEARING – DAY 48
    Jen and Kira emerge from the brush cautiously.
    Fizzgig peeks out of Kira's garments.
    JEN
    (To himself)
    Master was right after all.
    (To Kira)
    How do I get to the castle?
    KIRA
    I'll show you.
    She calls out in a strange insect-like series of
    chirps and clicks.
    Three Landstriders emerge from the foliage and
    gallop toward the Gelflings.
    Kira turns to reassure Jen.
    KIRA
    Don't be afraid. They'll take
    us. They hate the Skekses.
    Kira walks to the crest of the little hillock and
    talks to the Landstriders.
    JEN
    The castle will be dangerous...
    KIRA
    I was alone too long.
    I cannot leave you.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    44
    48 CONTINUED 48
    They look in each other's eyes for a moment of
    commitment and total understanding.
    JEN
    All right. Together then.
    Kira steps off the crest of the hillock onto the
    back of the biggest Landstrider.
    KIRA
    Climb up.
    Fizzgig sets up an incredible commotion on the
    ground.
    Jen start to struggle up onto the back of the other
    Landstrider.
    KIRA
    (To Fizzgig)
    Not you, little big mouth.
    Fizzgig refuses to be left behind. He starts to
    bounce up and down. He bounces higher and higher.
    Finally he is at Kira's height on the peak of his
    bounce. She laughs and grabs him.
    KIRA
    All right. Come with me.
    Jen looks uneasily at the Landstrider.
    JEN
    The prophecy didn't say anything
    about this.
    KIRA
    Prophets don't know everything.
    Kira clicks to her mount and they are off, running
    through the forest at incredible speed. She calls
    back to Jen.
    KIRA
    Hold tight. They go fast!
    JEN
    I already figured that out!




    DC 4D 4/3/81
    REVISED 22/4/81
    45
    49 INT. CASTLE - CHAMBER OF LIFE – DAY 49
    In a laboratory deep underground, the Skeksis
    Scientist removes a squirming peasant, with black
    snapping eyes, from a wicker cage.
    He inserts the peasant in a kind of clamp against
    the stone wall, and then pulls a lever.
    A portal opens in one wall revealing a vertical
    shaft with a beam of energy running through the
    center.
    A fragment of crystal on the end of a long rod
    protrudes into the beam, and a ray of purple light
    is refracted into the laboratory... directly into
    the peasant's face.
    The peasant stops squirming.
    A crackling force field flows from the peasant's
    fingertips onto a metal rod, where it condenses
    into thick oily droplets and runs down into a small
    jewelled flask below.
    The General enters with the High Priest.
    The Scientist bows low and ushers them to the
    apparatus as the camera follows, revealing:
    The laboratory is full of cages, with maimed and
    tortured creatures of all kinds inside, the fruit of
    cruel experiments.
    The peasant's eyes are now milky and staring. He
    seems weak and without will.
    The scientist releases the peasant, who walks meekly
    to join a group of other new-made slaves standing
    against one wall.
    The General takes the jewelled flask that has been
    collecting the droplets. He drains the liquid and
    smacks his lips. He begins to change, from the
    wrinkled old veteran, to a younger, more vigorous,
    almost handsome version of himself.
    He stares into a mirror on the wall with pleasure
    and immense vanity.
    Then the transformation fades, as suddenly as it
    began.


    DC 4D 4/3/81 CONTINUED
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    46
    49 CONTINUED 49
    The General groans with disappointment. He breaks
    some of the glassware and storms out.
    50 EXT. HILL - A DISTANCE FROM THE CASTLE – DAY 50
    The Landstriders crest a hill, revealing for the
    first time to the two Gelflings the immense towering
    castle.
    Jen looks up at it with awe.
    KIRA
    Look!
    Kira points down at the foot of the hill.
    The Garthim raiding party is preparing to enter the
    long trachea-like entrance tube that crosses over
    the deep ravine surrounding the castle.
    JEN
    The ones who raided your village.
    Kira clicks to her mount and her Landstrider charges
    downhill, running full speed toward the Garthim.
    Jen, left behind for a moment, quickly follows on
    his mount.
    51 EXT. CASTLE - ENTRANCE TUBE AND RAVINE – DAY 51
    The captives from the pod village are being carried
    in a wicker cage. One of them, Kira's foster mother,
    sees the two Gelflings charging down the hill at
    them. She cries out.
    The Garthim turn just as Kira's Landstrider attacks
    the Garthim with the wicker cage.
    Kira's Landstrider zaps the Garthim. The cage is
    dropped on the ground, where it rolls toward the
    edge of the abyss.
    Kira's Landstrider turns and prepares to attack the
    Garthim again, but is hamstrung from behind and
    knocked down by another Garthim.
    Kira is thrown free as the Landstriders and Garthim
    roll over in the background. Fizzgig is beside her,
    whining cravenly.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    47
    51 CONTINUED 51
    Jen's Landstrider arrives to help the first. Jen
    jumps down beside Kira.
    Kira points to the wicker cage, full of wailing Pod
    People.
    Jen runs over to the cage and tears at the tough
    wickerwork with his fingers. Inside, the Pod People
    moan and cry. He undoes the leather thongs binding
    the wicker joints.
    Kira joins him, and soon several prisoners squeeze
    out of the cage and scramble away to safety. But
    the gap is too small to allow all of the out.
    Kira's foster mother, Ydra, is still trapped inside.
    The Landstrider is wrestled to the edge of the cliff
    by the Garthim. Jen and Kira dodge away from the
    thrashing limbs.
    The Landstrider and the Garthim roll over the cliff
    and go crashing down to the bottom of the ravine.
    The Garthim turn on the other Landstrider, which
    sinks from sight under a horde of assailants.
    The Garthim turn and head for the two Gelflings.
    Jen steps in front of Kira, holding the Shard out
    like a dagger. Fizzgig whimpers on her shoulder.
    Just as the Garthim loom over them, Kira grabs Jen
    and jumps into the ravine.
    To Jen's amazement they don't fall: Wings unfold
    from under Kira's costume and support them as they
    flutter down to the bottom of the canyon like an
    elm seed.
    The Garthim mill around aimlessly on the edge of the
    precipice above, their prey escaped.
    52 EXT. BOTTOM OF RAVINE – DAY 52
    Jen and Kira and Fizzgig land softly on a pile of
    debris that the Skekses have thrown into the abyss.
    Kira folds her wings and lets go of Jen. In the
    background lie the bodies of the Garthim and
    Landstrider.

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    48
    52 CONTINUED 52
    JEN
    How did you do that?
    KIRA
    Ages ago we could fly, not just
    flutter to the ground. Didn't
    those Mystics teach you anything?
    She feels the two hard lumps on his back.
    A giant scavenger worm crawls over from the other
    side of the debris pile and roars at them.
    Fizzgig shrieks and dives into Kira's clothes.
    Kira makes shooing motions at the creature.
    KIRA
    Get away!!
    (To Jen)
    It's just a scavenger worm.
    They're harmless.
    JEN
    We'd better find a way up into
    the Castle before the Garthim come.
    Kira picks her way across a pile of garbage. Jen
    follows, looking over his shoulder warily, but the
    scavenger doesn't attack.
    They walk along the base of the sheer cliff walls.
    There seems to be no way back up.
    They round a curve in the wall and come face to face
    with a gargoyle face that glares at them from the
    rock wall. It seems to be carved out of the
    foundation stones of the Castle. Fizzgig ducks back
    inside Kira's clothes with a squeak of fear.
    Through the teeth of the gargoyle trickles a foul
    sewer outlet from the Castle.
    JEN
    The teeth of Shkreesh...
    'Give entrance to one who
    has his ear...'
    The Skekses told us... remember.
    KIRA
    We don't want to go in there, do we?


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    49
    52 CONTINUED 52
    JEN
    I don't want to do any of this,
    but I have to.
    He crawls in through the teeth.
    Kira shudders, backs away from the hole for a second
    look over her shoulder, and follows him in.
    52A EXT. EDGE OF CLIFF AT CASTLE – DAY 52A
    High above them on the edge of the cliff, the
    Chamberlain looks down at them and smiles.
    53 EXT. WILDERNESS - STONE MONOLITHS – DAY 53
    The Mystics walk along slowly beside the line of
    standing stones. In the sky, the three suns edge
    closer together.
    54 INT. CASTLE - SEWER TUNNELS – DAY 54
    Jen and Kira stumble along in the dimly lit
    labyrinth. They pass side tunnels and branching
    conduits. Strange slimy stalactites hang from the
    tunnel roof. One of them takes a bite at Fizzgig
    as they pass.
    The Gelflings stop at the intersection of the three
    tunnels.
    JEN
    Anyone of these might lead
    us to the Crystal. Which one
    would you choose?
    KIRA
    I want to go back. I smell
    death here. I don't want to
    die in the dark.
    JEN
    It's too late to go back.
    KIRA
    All right. This one.
    They turn to go up the central tunnel.

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    50
    54 CONTINUED 54
    The Chamberlain steps into the tunnel head and walks
    toward them.
    CHAMBERLAIN
    I knew you would come.
    We make peace... Yes.
    Fizzgig leaps away from Kira's shoulder and goes
    bouncing off down the tunnel.
    CHAMBERLAIN
    Pleasse... come with me... pleasse.
    The Chamberlain grabs Kira and then Jen and starts
    dragging them up the tunnel.
    CHAMBERLAIN
    We must go now or it will be
    too late.
    Jen draws the crystalline Shard out of his tunic.
    He holds it like a dagger.
    Jen plunges the Shard into the Chamberlain's arm
    with all his might.
    The shard enters the Chamberlain's arm with a
    blinding flash and a low rumbling concussion.
    The Chamberlain lets go of Jen and is momentarily
    stunned as if by lightning. Jen drops the Shard.
    The Chamberlain cries out in pain at his wounded arm.
    55 EXT. WILDERNESS – DAY 55
    The Mystics are in a long single file. Moving
    toward the Castle in the distant background. They
    all look suddenly at one of their number, who raises
    an arm, freshly wounded, in the exact way as the
    Chamberlain's arm. Three suns draw closer together
    above the mountains.
    56 INT. CASTLE - SEWER TUNNELS - DAY 56
    The Chamberlain reaches up with his wounded arm and
    grasps a beam supporting the roof of the tunnel.
    With a single heave he pulls down the beam and
    triggers a cave-in.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    51
    56 CONTINUED 56
    Rocks and stones fall on top of Jen, burying him
    completely.
    Kira cries out in horror as the Chamberlain drags
    her off along the tunnel, up towards the Castle.
    Fizzgig bounces along behind them, following loyally.
    Kira sees him and calls out desperately.
    KIRA
    Fizzgig! No, go back.
    Fizzgig disobeys at first, but finally stops,
    whimpering softly, and watches her disappear with
    the Chamberlain.
    56A INT. CASTLE - CORRIDOR – DAY 56A
    Two Skekses are walking down the corridor when the
    Chamberlain appears out of the tunnel entrance with
    Kira. They react violently and run ahead to the
    Council Chamber, screeching.
    57 INT. CASTLE - COUNCIL CHAMBER – DAY 57
    The Chamberlain enters triumphantly, dragging Kira
    toward the throne. The other Skekses gasp with
    astonishment.
    They rush over to examine this wonder. A live
    Gelfling.
    The General looks down suspiciously from the throne
    at his former rival.
    The Chamberlain bows humbly and submissively to him,
    and starts talking rapidly and pointing to Kira.
    The High Priest interrupts, points at Kira and
    screeches the death sentence:
    HIGH PRIEST
    Kelfinkhh Krakweekah!
    ('Kill Gelfling! Now!')
    He draws a claw across his throat in an unmistakable
    gesture.
    The Chamberlain protests.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    52
    57 CONTINUED 57
    The Scientist whispers something urgently in the ear
    of the General.
    The High Priest leans over Kira with a drawn dagger
    in his hand.
    The General steps down from his throne and confronts
    the High Priest.
    GENERAL
    Kelfinnkkhh na Rhakhash!
    ('Gelfling goes to Chamber of Life!')
    The High Priest snarls and hisses defiantly at him,
    then sheathes his dagger and slinks away.
    The Chamberlain continues to implore the General.
    The General cuts him off and gestures to the
    Scientist, who drags Kira off to the Chamber of Life.
    Then the General turns and places the Chamberlain's
    old insignia of office back on him. The Chamberlain
    bows humbly.
    The other Skekses cry out with a harsh salute.
    58 INT. CASTLE - SEWER TUNNELS – DAY 58
    Fizzgig cautiously approaches the pile of rubble
    under which Jen lies buried.
    He sniffs at a pale lifeless hand extending from the
    mound. The hand does not move. Fizzgig digs for a
    moment.
    Then Fizzgig sits down patiently and waits beside
    the hand.
    59 INT. CASTLE - CHAMBER OF LIFE – DAY 59
    The Scientist straps Kira into a holding device
    against one wall. Then he pulls the lever which
    opens the portal onto the shaft.
    The beam of light shines directly into her eyes.
    She struggles and cries out. The vital force begins
    to drain from her fingertips into the jewelled flask.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    53
    59 CONTINUED 59
    Aughra is visible in the background, sitting blinded
    in a golden cage.
    Kira's eyes begin to cloud. She cries out.
    KIRA
    Jen! Help me!
    59A INT. CASTLE - SEWER TUNNELS – DAY 59A
    Jen stirs under the pile of rock, frightening
    Fizzgig. His hand comes alive and begins to claw
    rocks off of himself.
    Jen's face becomes visible.
    JEN
    Kira! Fight them. Don't...
    Jen sits up slowly, pushes rocks away and looks
    bewildered.
    59B INT. CASTLE - CHAMBER OF LIFE – DAY 59B
    Kira is still transfixed in the beam of light.
    KIRA
    Jen! Jen!
    Aughra calls out from her golden cage across the
    room.
    AUGHRA
    Call out, Gelfling. You have powers.
    Use them. Help is all around you.
    Kira hears and looks around the laboratory. She
    sees the dozens of imprisoned creatures watching her
    through the bars of their cages. She begins to cry
    out in all the tongues of the animals of the wild.
    The Scientist is startled. He looks around
    nervously at all the cages. He bangs against some
    of the bars with a stick.
    The animals begin to cry out in answer to Kira's
    plea for help. The laboratory echoes with screeches,
    yowls, and squawks.
    Aughra cackles with delight in her cage.
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    54
    59B CONTINUED 59B
    AUGHRA
    Yes, all together at once.
    Free. They can be free!
    Tell them, Gelfling.
    Kira redoubles her cries. The Scientist tries to
    cover her mouth with his clawlike hand, but she
    bites him.
    The animals fling themselves against the bars of
    their cages with growing frenzy. The cages begin to
    break under the concerted assault.
    Singly at first, then in dozens, the imprisoned
    creatures break out and jump down to the floor.
    Those who can fly, circle around the Scientist
    feinting and jabbing at his eyes.
    Others attack his feet and trip him.
    The Scientist backs toward the portal knocking the
    machinery askew that shines the beam of light onto
    Kira's face.
    The animals back the Scientist to the edge of the
    portal. He teeters on the brink and then falls down
    the shaft toward the lake of fire.
    59C EXT. WILDERNESS – DAY 59C
    The long line of Mystics trekking across the
    landscape does not pause, as one of their number
    suddenly bursts into flame and is reduced to ashes
    in a second.
    59D INT. CASTLE - CHAMBER OF LIFE – DAY 59D
    The freed animals smash the remaining cages and
    apparatus.
    Kira struggles to free herself from her bonds.
    Aughra calls out to her from her cage.
    AUGHRA
    Good work, Gelfling. But
    too late. Too late.
    KIRA
    What do you mean?
    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    55
    59D CONTINUED 59D
    AUGHRA
    Great Conjunction comes.
    Skekses get such power... no one
    can fight them. All is lost.
    Unless... you have the Shard?
    Kira shakes off the last of the golden chains and
    crosses to Aughra's cage to free her.
    KIRA
    Jen has it. How do you
    know about the Shard?
    AUGHRA
    My Shard. If Shard be put back
    before Conjunction, then Crystal
    be healed... Skekses fall.
    KIRA
    When is the Conjunction?
    AUGHRA
    They took my eye, but inner
    eyes still see sky. Very soon
    three suns begin to touch.
    KIRA
    I've got to find Jen.
    She swings open the gate of Aughra's cage, Aughra
    remains inside.
    Kira runs out of the Chamber of Life. Aughra nods
    sagely and mutters to herself.
    AUGHRA
    Go Gelfling. Go find your
    friend. And also death.
    60 INT. CASTLE - UNDERGROUND TUNNELS – DAY 60
    Jen proceeds cautiously, checking side tunnels to
    avoid possible flank attacks.
    Behind him Fizzgig stops and begins to bounce up and
    down and squeal noisily. Jen turns with annoyance.
    JEN
    Quiet, we've got to be
    careful down here.

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    56
    60 CONTINUED 60
    Jen takes one more step and falls through a trapdoor.
    61 INT. CASTLE - BLACK PIT – DAY 61
    Jen lands on a rough stone floor.
    JEN
    Owww.
    Jen takes out the Shard and holds it up, casting a
    faint glow in the dark chamber. Dark shapes can
    dimly be seen lining the walls.
    An ominous clicking sound begins.
    Fizzgig whimpers with fear from up above where he is
    peering down through the hole in the ceiling.
    JEN
    Uh-oh.
    Glowing purple eyes blink on one by one in the
    darkness.
    JEN
    Garthim!
    The whole nest of Garthim come to life and advance
    on Jen.
    Jen holds the Shard out like a sword and charges the
    nearest Garthim with a wild yell.
    Two Garthim lunge for Jen and crash into each other.
    They stagger apart from the blow and Jen ducks in
    between them. They try to turn around, but crash
    into other Garthim in the confined space. The two
    Garthim topple sideways, and other Garthim swarm
    over them to get at Jen.
    Jen stands at bay with his back to the wall holding
    out the Shard like a sword.
    Jen ducks as a huge Garthim claw snaps at him. The
    claw misses his body and closes on the hem of his
    tunic.
    Jen is snatched into the air. His garment rips, and
    Jen flies across to the other side of the narrow
    chamber.

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    57
    61 CONTINUED 61
    Jen bounces off the wall and lands on the back of
    another Garthim.
    Jen's Garthim wheels and twists in vain trying to
    reach the Gelfling on his back or to shake him off.
    The other Garthim swarm toward him, colliding and
    smashing into each other. The biggest of the
    Garthim aims a hammer blow of his claw at Jen and
    hits the rock wall of the chamber instead.
    The wall cracks and a dim glow filters in through
    the fissure.
    Jen sees his chance and leaps for the crack in the
    wall. Jen hangs suspended from the crack by one
    hand.
    The Garthim converge on him.
    Jen heaves himself up and into the hole. Heavy
    blows rain on the wall behind him enlarging the hole.
    Jen scrambles through the crack, toward the light,
    pursued by a snapping Garthim claw.
    62 INT. CASTLE - SHAFT – DAY 62
    Jen looks out of the crack into a huge vertical
    shaft. Far above floats the Dark Crystal. Below is
    the Lake of Fire. He puts a hand into the purple
    glow in the center of the shaft. The hand starts to
    smoulder, and Jen jerks it back with a wince of pain.
    A garthim claw jams itself out far enough to grab at
    Jen.
    Jen scrambles into the shaft, holding onto the rough
    stonework with his toes and fingers. He hugs the
    wall to avoid the burning purple glow.
    Garthim claws smash out of the hole and snap at him,
    as he dangles precariously on the wall of the shaft.
    63 EXT. CASTLE APPROACH – DAY 63
    The Mystics travel in a long slow line across the
    hill to the Castle. Overhead the three suns form an
    equilateral triangle.


    DC 4D 4/3/81
    REVISED 22/4/81
    58
    64 INT. CASTLE - SHAFT – DAY 64
    Jen inches steadily upward. He looks down at the
    Garthim, far below now, and almost loses his grip
    from vertigo. But he steadies himself and with the
    last of his ebbing strength, he muscles up to the
    portal leading into the Chamber of Life.
    64A INT. CASTLE - CORRIDOR AT SEWER TUNNEL ENTRANCE – DAY 64A
    Fizzgig wanders alone through the corridor, lost and
    whimpering. A castle insect scurries across his
    path. Fizzgig squeals in fright and flies in the
    opposite direction.
    65 INT. CASTLE - CHAMBER OF LIFE – DAY 65
    A mess. Cages hang open. Straw litters the floor.
    A few stray maimed creatures still hop or flutter
    about in the corners.
    Aughra squats on the table fumbling blindly around
    for her eye.
    Jen heaves himself up into the Chamber of Life, and
    sees her.
    JEN
    Aughra! I thought you were dead.
    Aughra finds the box containing her eye. She pops
    it in as she talks.
    AUGHRA
    No time. No time. When
    single shines the triple sun...
    JEN
    Kira?
    Aughra nods and points upwards.
    AUGHRA
    She seeks you above. Your fate,
    and hers, beside the Dark Crystal.
    Jen dashes out the door without stopping to thank
    her.





    DC 4D 4/3/81
    REVISED 22/4/81
    59
    66 EXT. CASTLE ENTRANCE - ENTRY TUBE – DAY 66
    The long procession of Mystics reaches the entry
    tube. Lined up across the entrance is a solid wall
    of Garthim, their claws bristling outward like
    spears.
    The Mystics do not seem perturbed. They chant a
    nine-toned chord and the Garthim withdraw to a rest
    position. The Mystics push past them and enter the
    tube.
    Overhead the three suns draw closer together, almost
    touching.
    67 INT. CASTLE - CRYSTAL CHAMBER – DAY 67
    Jen appears on a high balcony. He stops in awe at
    the sight: The vast hall completely deserted and
    the Dark Crystal floating above the deep shaft. The
    Shard in his hand is glowing with cold white fire.
    The flaw in the Crystal seems to glow with longing
    for its absent fragment.
    The triangular portal in the great dome is open.
    Three suns are poised at each vertex.
    68 INT. CASTLE - CORRIDOR – DAY 68
    Kira creeps along the hall hiding in niches and
    behind tapestries. She hears something and ducks
    out of sight.
    The Skekses march solemnly past wearing their
    ceremonial robes for the Ceremony of Power. They
    look neither to the left nor to the right, but
    mumble a barbaric chant.
    Kira emerges from hiding and follows warily.
    69 INT. CASTLE - CRYSTAL CHAMBER – DAY 69
    Jen, still looking at the Dark Crystal, hears the
    Chant of the approaching power ceremony. He drops
    to the middle balcony and hides himself.
    All the Skekses enter in their Robes of Power.
    They move to their positions and start the ceremony.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    60
    69 CONTINUED 69
    The General and High Priest notice the Scientist is
    missing. They exchange glances.
    Kira enters on the balcony opposite Jen's hiding
    position. She is haggard and aged.
    Jen sees Kira and is shocked by her appearance. He
    signals her. They talk by sign language and
    gestures about what has to be done.
    Fizzgig enters on Kira's balcony, making a huge
    racket. Kira tries in vain to quiet Fizzgig. The
    High Priest signals to stop the ceremony.
    HIGH PRIEST
    Garthim! Kelflinkh!
    Gathim enter the balconies and try to catch Kira and
    Jen. Kira distracts them for a moment. Jen takes
    advantage of the general turmoil. He takes out the
    Crystal Shard, looks down into the pit of fire, and
    leaps toward the Dark Crystal. He lands at the top
    and scrambles for a good hand-hold to keep from
    slipping.
    The Shard slips from his grasp and spins downward
    toward the shaft.
    Kira cries out with despair.
    The Shard lands poised on the lip of the shaft and
    hangs there.
    The High Priest sees the Shard and the terrible
    realization hits him how the Prophecy can be
    fulfilled. He shrieks a command.
    HIGH PRIEST
    Klakk smaithhh Skwee Kreh!
    ('Grab that Shard!')
    All the Skekses lurch toward the Shard. Kira leaps
    down from the balcony on fluttering wings.
    The General's hand picks up the Shard. Fizzgig
    enters and grabs the General's arm. The General
    drops the Shard and shakes Fizzgig off into the
    Crystal fire pit. Fizzgig screams.




    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    61
    69 CONTINUED 69
    Kira snatches the Shard just before the High Priest
    does.
    She reacts to Fizzgig going into the pit.
    The Skekses shrink back from Kira, who menaces them
    with the Shard.
    Jen calls out to her.
    JEN
    They're afraid.
    Kira turns slowly around, surrounded by a circle of
    Skekses, holding them off with the Shard like a
    knife-fighter.
    The High Priest makes a move toward her while her
    back is momentarily turned.
    JEN
    Look out!
    Kira whirls and slashes at the High Priest, nearly
    wounding him.
    70 OMIT
    71 INT. CASTLE - HALL OF CRYSTAL – DAY 71
    The Chamberlain approaches Kira, his hand
    outstretched.
    CHAMBERLAIN
    Gif me the Shard, Gelffinnkhh,
    and you go in peace.
    KIRA
    No.
    The three suns touch in the center of the triangle
    above. Jen calls down to the Chamberlain.
    JEN
    Don't harm her. Let her go.
    You can have the Shard.
    Kira turns and holds the Shard up toward Jen.


    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    62
    71 CONTINUED 71
    KIRA
    No. Jen, heal the Crystal.
    JEN
    Don't. They'll kill you.
    She tosses the Shard up to him in a high slow arc
    and gives him a smile of love and farewell.
    Jen screams an inarticulate cry of despair.
    The High Priest stabs Kira from behind.
    Jen catches the Shard with an automatic reflex and,
    stunned, he watches Kira sink to the floor, dead.
    The Skekses turn toward Jen.
    Jen looks down at the Shard in his hand, turns and
    raises his arm to drive the fragment deep into the
    flaw of the Crystal.
    Suddenly from above, a brilliant shaft of light
    comes flooding down from a hole in the ceiling,
    bathing Jen and the Crystal in an envelope of
    blinding brightness.
    The three suns are aligned in three perfectly
    concentric circles. The Skekses recoil from the
    intense radiation.
    Jen pauses for an instant... and plunges the Shard
    into the Crystal.
    The Crystal emits a brilliant high-pitched sound
    like a celestial bell. A flash knocks Jen to the
    floor.
    The Skekses cover their ears in pain at the sound.
    The Dark Crystal clears to a lucid transparency
    revealing a deeply cracked and fissured interior.
    Then the cracks begin to heal themselves and
    disappear as the Crystal returns to its original
    perfection.
    Jen crawls to the lifeless body of Kira. He cradles
    her in his arms, sobbing with grief, oblivious to
    the awesome changes he has brought about in the
    Crystal.
     
  5. Laszlo

    Laszlo Member

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    63
    71 CONTINUED 71
    The High Priest looks at a Garthim beside him as its
    claws fall off and the burning purple coals of its
    eyes are snuffed out to darkness.
    Garthim fall apart all around the Hall of the
    Crystal. Their claws and armor plates fall to the
    floor with a mettalic clatter. Once the armor
    plates have fallen away, there is nothing left of
    the Garthim.
    Choir slaves stand up and murmur in confusion as
    their milky eyes darken and return to their original
    color, their free will returned. They look around
    themselves with a wonder like awakened dreamers who
    find that reality is more strange than their dream.
    72 INT. CASTLE - DAY 72
    The entire Castle begins to reverberate with a low
    rumble of almost subsonic pitch. The ugly
    encrustations from centuries of Skeksis residence
    begin to fall and melt away, revealing a beautiful
    crystalline structure beneath.
    73 INT. CASTLE - THE CHAMBER OF LIFE – DAY 73
    The room shakes, as if in an earthquake. The doors
    of the empty animal cages swing open and shut,
    clanging noisily. What apparatus was left standing
    after the revolt falls over and smashes.
    Aughra hobbles from her cage to the door, greatly
    exited.
    AUGHRA
    The Great Conjunction!
    At last!
    Fizzgig squeals. Aughra turns and sees him clinging
    to the rod in the shaft.
    74 INT. CASTLE - CRYSTAL CHAMBER – DAY 74
    The Mystics enter. No longer doddering wizards but
    now like a conquering army.
    They give voice to a mighty cry: Eight tones of
    truth and majesty piled into an irresistable chord
    of power.

    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    64
    74 CONTINUED 74
    The Mystics form a circle about the Crystal.
    The Skekses scatter to the periphery of the room in
    terror.
    The Mystic, Ur-Zah, raises his hand in a gesture of
    power... or is it acceptance?
    Beams of light shoot out of the Crystal, transfix
    the eight Mystics, and continue through their bodies
    to impale the eight Skekses ranged around the edges
    of the room. The Skekses seem paralysed.
    Slowly and ineluctably the Skekses are dragged
    toward the Mystics, who have begun to chant and move
    their bodies in a swaying hypnotic rhythm.
    Aughra peeks into the room from the balcony, panting
    and wheezing. It has been a long climb from the
    dungeon, but she wouldn't miss this for anything.
    Fizzgig sits on her shoulder, chattering.
    Jen calls out to her from where he is bent over
    Kira's corpse.
    AUGHRA
    "What was sundered and undone,
    shall be whole, the two made one."
    Aughra points to the circle of Mystics and Skekses.
    Jen looks up, shields his eyes with his hand. The
    light in the room has become too intense to see
    clearly.
    The Skekses are being drawn into the bodies of the
    Mystics and merging with them, until the two races
    join and form some new kind of creature.
    One by one the newly formed creatures are drawn into
    the Crystal on beams of light and then shot out the
    other side into another dimension.
    The final remaining creature pauses and looks down
    at Jen. A voice speaks inside Jen's mind as he
    looks up into the wise gaze of the figure towering
    above him.





    DC 4D 4/3/81 CONTINUED
    REVISED 22/4/81
    65
    74 CONTINUED 74
    VOICE
    Gelfling. You have freed us
    from the chains of the world.
    We now may pass to the next
    world. Rejoined. In the form
    we had when we were born.
    Now we return your favor.
    JEN
    Who are you?
    The creature reaches down and touches Kira's
    shoulder.
    Jen looks down at Kira. Her eyes are fluttering
    open. Her wound is healed.
    The creature dissapears through the Crystal after
    the others. The room is filled with silence.
    Kira sits up, opens her eyes, embraces Jen and they
    watch the Crystal.
    The three suns move out of their position above and
    the Great Conjunction is over for another thousand
    years.
    The camera moves into the Crystal revealing various
    happy images of the characters and the end titles.
    75 OMIT
     
  6. skekKot

    skekKot New Member

    Laszlo,

    Check out the dialogue between AUGHRA & JEN; when they first meet. You will notice a name that
    does not fit there! Likely an error in transcription{Typographical error.
    You may want to check out the Dark Crystal Community Forum. We have many interesting discussions
    http://www.darkcrystal.com/index.php/forums/
     
  7. skekKot

    skekKot New Member

    Selected page from Script
    Third Draft
    [This Script page contains narration dialogue that pre-dates May 14, 1982]-when additional changes were made to this dialogue.
    *below is a link to the dialogue changes
    http://www.henson.com/jimsredbook/wp-content/uploads/2012/03/DC_2153_ThirdDraft_01.jpg


    (UNDER SHOT OF CASTLE, MOVING TO INTERIOR)
    CLASSY NARRATOR
    Behold the Castle of the Dark Crystal.
    (ten sec.) Within its walls
    lives a cruel and ancient race...

    (INSIDE)
    CLASSY N.
    ...called the Skekses.
    For a thousand years they have
    cheated death,
    draining the life force from other living things,
    from the land itself,
    and even the stars above.

    Each day the Skekses join in
    the Power Ritual,
    portioning out a fraction of this stolen life force,
    which is contained in
    the sacred Source of all their might:
    The Dark Crystal.

    (approx.
    thirty
    seconds) (END ON SHOT OF THE DARKCRYSTAL)
     

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