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The Worst Sesame Street Game that Never was... Grover Music Maker.

Discussion in 'Sesame Merchandise' started by Drtooth, Jun 22, 2012.

  1. Drtooth

    Drtooth Well-Known Member

    While it is hard to judge a barely completed video game, and one for preschoolers at that, I have actually played (if that's the word for it) an emulation of this game and... well...

    This person's video can explain it.



    That's right. The game is little more than a kid's keyboard with jerky animations of Grover having convulsions and impersonating Frankenstein. I'm guessing the project was abandoned when they realized how frightening a zombie Grover lumbering around to music would be to the target audience.

    And at least with other Sesame Street titles... you actually can DO something.
    MuppetLuver2000 likes this.
  2. minor muppetz

    minor muppetz Well-Known Member

    I heard about that game, but I had no idea it wasn't released. I even looked it up on Muppet Wiki previously and didn't notice it was an unfinished game.

    I saw gameplay footage in a video on YouTube called "Sesame Street Game Retrospective", which for a title like that only reviews four games. Here's the link:

    In fact lately I've seen quite a few videos giving negative reviews of Sesame Street games. I've only played four, and can only judge others by their graphics and plots. I feel like most of them aren't/don't seem that bad, though most of them don't seem to be too great, either. For the most part I can overlook the poor graphics of the NES games because that's how NES games looked at the time.

    But when looking at the gameplay footage and seeing the concept, yeah, this game looks downright terrible. I know that's average Atari graphics, but I still feel it looks worse than other Atari games I've seen the graphics of (I've never actually played any Atari systems).
  3. Drtooth

    Drtooth Well-Known Member

    I just don't get why there's SOOOO much hate for Sesame Street games. I mean, they aren't supposed to have intriguing game play for anyone over the age of 5 because they aren't designed for anyone over the age of five. I've played a few on emulators for research reasons, and I can see them being fun from the view point of someone who's way too young to be able to have the hand eye coordination for something more complex. ABC and 123 are alright, considering they're basically computer software type games ported to the NES... but I gotta admit, Countdown with the Count is pretty fun. That's the most video game like of all those games. But the best I've played is Counting Cafe for Genesis. Just for the cameos alone.

    There are Atari games that had good graphics for what it was.... this just wasn't one of them. I love the graphics for the not produced Garfield game... even Cookie Monster Munch had a very recognizable Cookie Monster. Pigs in Space had some killer graphics for the Space Invaders game (Link looked like Link, Gonzo, like Gonzo). But Grover doesn't look too well here. Even with the limitations, he could have looked better.

    But the problem is there is no game play because there IS no game to play. It's basically a toy piano. I'm sure they could have added in another game, like a follow along Simon type game, but they were testing the limits of what the Atari can be pushed to. It did have 20 pre-programmed songs (you'd think they'd at LEAST get ONE lousy Sesame Street song in there, though)... I guess that ate up too much memory. Though the applause sound effect sounded pretty good. I'll give it that.
  4. D'Snowth

    D'Snowth Well-Known Member

    The audience sounds like they're shooting at him rather than applauding him.
    ShanaynayXD likes this.
  5. minor muppetz

    minor muppetz Well-Known Member

    123 and Countdown are among the few Sesame Street games I've played. I'm ashamed to admit this, but I was never able to beat the Astro-Grover game in 123.

    Recently I noticed that Sesame Street ABC has one non-ABC game (the Rubber Duckie game) and 123 has one non-numbers game (Ernie's Magic Shapes). And several months back I wondered why they had Ernie be a magician instead of just making it a Mumford game (then I found out that the mini-games in those were released seperately, so they'd need name-brand characters).
  6. Drtooth

    Drtooth Well-Known Member

    Of COURSE they're trying to shoot him. He's a 30 foot tall lumbering Frankengrover monster!
    D'Snowth likes this.
  7. mo

    mo Well-Known Member

    watching grover atari is a new kind of creepy.
    MuppetLuver2000 likes this.
  8. Drtooth

    Drtooth Well-Known Member

    Yeah. He looks like he's in pain, not dancing. He doesn't translate half as well as Cookie Monster did...

    [​IMG]

    Of course, it was still creepy watching a giant graphic of Cookie Monster in stilted animation eating a cookie.

    But at LEAST that was a game.
    mo likes this.
  9. TheWeirdoGirl

    TheWeirdoGirl Well-Known Member

    It was either because of that, or because they realized that he was suffering from a seizure and decided to put him out of his misery.
  10. D'Snowth

    D'Snowth Well-Known Member

    Commercial for an old Atari video game featuring Big Bird



    Oh yeah, and Alan Alda did the commercial, talk about a winning combination!
  11. Drtooth

    Drtooth Well-Known Member

    That Big Bird translated surprisingly well.

    Grover, on the other hand....
  12. Sgt Floyd

    Sgt Floyd Well-Known Member

    I wish I could get the rom working to show you guys the big bird game being played, but I can't figure out how to set the controls. I might not be able to play since it needs that weird controller in the commercial :/
  13. Drtooth

    Drtooth Well-Known Member

    Depending on the emulator... I was able to get it to work with weird button combinations in a diagonal order... but I forget which ones.
  14. Sgt Floyd

    Sgt Floyd Well-Known Member

    Strangely enough, I managed to find a hacked version that fixed the control issues. I'll have a recording of it up at some point for those who are interested. I must say, the later levels are pretty trippy...the easier levels just have a straight path the eggs drop down and Big Bird jumps to under the path, but later levels you gotta walk him there and the paths start to blink and fade in and out and change colors
  15. Drtooth

    Drtooth Well-Known Member

    I'm gonna check that out again. I swear I had it, but I don't.
  16. Drtooth

    Drtooth Well-Known Member

    Heh.

    I just played the Big Bird game. It's hilarious. Especially that background music that can't decide if it's supposed to be Turkey in the Straw or not. Not to mention Big Bird's never changing expression, especially when an egg drops. How did he get Geordie LaForge's visor anyway?
    Bliffenstimmers likes this.
  17. Sgt Floyd

    Sgt Floyd Well-Known Member



    Lazy me is lazy

    I tell you, this game gets hard in the later levels. The paths actually change while blinking so you have a hard time figuring out where the egg drops
  18. Drtooth

    Drtooth Well-Known Member

    This game's music is stuck in my head. Worse still, it makes me laugh pretty hard. So every time I think of it, I can't stop laughing. Really...
  19. Sgt Floyd

    Sgt Floyd Well-Known Member

    By atari standards the music is genius. Most games don't have anything that remotely resembles music. The fact it plays so often like that is a feat... but yeah, it is ridiculously funny. The first time I loaded the game I couldn't take it seriously :p

    I'm genuinely impressed by the quality of this game. It's years ahead of Pigs in Space. God knows how many terrible atari games there are and for a game based on a tv show to be good is amazing. The cookie monster game....eh...not so much....
  20. Drtooth

    Drtooth Well-Known Member

    I agree. It is much more advanced than most games released around that era. I had the questionable pleasure of playing the A*Team game, and the best it had for music was a completely flat, unmelodious version of the theme song.

    It took me a little while to realize that the music actually responded to catching the egg. I especially like the goofy sounding flat notes it plays when you drop an egg. And I especially like how, if you don't catch a single egg, Big Bird still dances victoriously at the end.


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